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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Don Richie, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Assassin does. His hair, while still mostly white, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.

History: He comes from a rich western family. He worked as a nervous Assassin and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Logical, Persistence, Impeccable. Bonds: Job, Rich. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Don Richie, Male Human Wizard 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 sp.


Social Check DCs


Aline Bradshaw, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear flannel. Her tied-back hair is chestnut. She has several tiny ruby earrings on each ear.

Personality: She is extraordinarily eccentric. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was raised in a white middle class family as the only child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Aline grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aline. After months of barely getting by, Aline managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Athletic. Flaws: Insane, Mundane. Bonds: Rich, Criminal record. Occupation: Armorer

Voice: Breathy voice

Attributes [hide]

Aline Bradshaw, Female Human Rogue 6
Medium (4'7") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 500 gp. Amber (90 gp). Golden pearl (90 gp). Coral (90 gp). Hematite (9 gp).


Social Check DCs


Ûkrom Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His white hair is smooth and relatively long. He has brown eyes.

Personality: A deeply religious man he believes everything happens for a reason. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ûkrom was born the youngest of three triplets. His family was turned out during the war. He and his family wandered east to less war torn lands. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he is wracked by social anxiety

Flaws: PTSD, Fearful. Bonds: Religious, Family, Criminal record. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Ûkrom Ridley, Male Half-Orc Commoner 7
Medium (6'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)10 (+0) 17 (+3)9 (-1)
Skills Insight +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppah Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: She dresses in tan turtlenecks beneath a brown coat with tan slacks. She carries with her a set of spears on her belt, each one with a sapphire on the hilt. Sporting a auburn mohawk this woman's hair draws a lot of attention. She has gleaming, smiling amber eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. After coming to the age of reason, Oppah took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying sister.

Motivation: An old rival family wants her found; and doesn't want to be a adventurer and was forced into it by her family

Ideals: Fighting, Gifted. Flaws: Disease, Insomniac. Bonds: Family. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Oppah Humplebumple, Female Gnome Aristocrat 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)15 (+2) 16 (+3)8 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 2 Thunderstones. 2 Antitoxin. 3 Tanglefoot bags.


Social Check DCs

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