Glim Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather. His white hair is styled in orderly dreadlocks. His blue unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Hunter in town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Job, Mentor. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Just what you see.
Three Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who likes to wear pastel tank tops with black pants, he is not a threatening figure. His fur, while still mostly black, has prominent grey streaks. His green eyes peer out from beneath his small pastel hat.
Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Gifted. Flaws: Hedonist, PTSD. Bonds: Poor, Adventurer. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 11)
Armor Class 11
Hit Points 85 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 6 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 |
Possessions: 1500 gp. Deep blue spinel (500 gp). Aquamarine (500 gp). Jade (130 gp).
Traulam Blum, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her silver hair is well kept. She has gleaming, smiling brown eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She comes from a rich southern family. Traulam liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Flaws: Shy, Impulsive. Bonds: Rich, Nature, Criminal record. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 57 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 1300 gp.
Pyxrin Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her blue crest is slicked back into a classic pompadour. Her gold eyes dart from person to person to random spaces in the air.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born to a Junk Dealer, her father struggled to pay the bills. Because her father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture; and seeks redemption
Flaws: Shy. Bonds: Poor, Enemies, Immigrant, Criminal record. Occupation: Shipwright
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


