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NPC Generator

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Advanced [show]


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear brown clothing when he does not wear armor. He has white fur. This amber eyed northerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spring fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Cynical, Forgetful. Bonds: Nature. Occupation: Actor

Voice: Boston accent

Attributes [hide]

Spring In the Wind, Male Tabaxi Warrior 5
Medium (5'7") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Amethyst (40 gp). Sardonyx (70 gp).


Social Check DCs


Gale Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear pastel pants and tee shirts. Her white fur, when down, is lengthy. Her hazel eyes peer out from beneath her wide-brimmed pastel hat.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in the west to a Mayor, Gale learned a great deal about her mother's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gale grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gale. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Mundane. Bonds: Job, Criminal record, Enemies. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Gale Of Passion, Female Tabaxi Commoner 11
Medium (5'0") Tabaxi, Neutral Evil (CR 11)
Armor Class 12
Hit Points 57 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Deception +5, Insight +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: Tiger eye turquoise (14 gp). Jade (80 gp). Chrysoberyl (80 gp).


Social Check DCs


Hadwisa Anderton, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears an old set of leather armor, nicked and torn by the ravages of time and battle, she is not a threatening figure. Her golden hair is braided into rings. Her eyes are amber and catlike.

Personality: She is almost excessively polite to everyone, even when angry. She receives visions of the future at random moments

History: A powerful slaver made her what she is. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Hadwisa Anderton, Female Human Warlock 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 2000 cp. Coral (110 gp).


Social Check DCs


Agnes Plemens, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears yellow leather gloves, a yellow jacket, and tight pants. She keeps her auburn hair in a pixie cut. Her eyes are green and she is always smoking a pipe.

Personality: She is witty, but her monotone delivery comes off as unnerving More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a pair of adventurers, Agnes grew up listening to her mother's many stories. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help

Ideals: Joker. Bonds: Slave, Adventurer, Rich, Criminal record. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Agnes Plemens, Female Half-Elf Warrior 5
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4

Possessions: 100 gp.


Social Check DCs

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