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NPC Generator

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Advanced [show]


Akmen Charm, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears light armors faded through time and improper care. He has red hair. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Tiefling Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Akmen and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Akmen discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Akmen fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Justice, Fighting. Flaws: Disease. Bonds: Adventurer. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Akmen Charm, Male Tiefling Cleric 6
Medium (5'10") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 15 (+2)16 (+3)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'7", this man wears just a black suit. His rusty crest, when down, is lengthy. His gold eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero

Ideals: Joker, Justice. Bonds: Adventurer, Mentor, Criminal record. Occupation: Bounty Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Salasar Tiammanthyllish, Male Dragonborn Commoner 2
Medium (6'7") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 7 (-2)14 (+2) 12 (+1)18 (+4)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 40 gp.


Social Check DCs


Myria Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears suspenders and white workpants. Her shirt is grey, and she wears a heavy white leather apron most of the time. She has a very tight haircut. She tend to wears goggles to shield her eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She comes from a rich southern family. As a young adult she joined a group advocating for an improvement in Halfling conditions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is not mentally stable, and does not behave rationally; and she has money and likes to spend it

Flaws: Antagonistic, Racist, Insane. Bonds: Adventurer, Rich. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Myria Quickstep, Female Halfling Fighter 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)9 (-1) 8 (-1)16 (+3)
Skills Persuasion +5, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 40 gp. Chrysoberyl (120 gp). 1 Everburning torch.


Social Check DCs


Aura Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He has the majority of his body covered in plate. His gray fur is slicked back into a classic pompadour. His fierce hazel eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He comes from a rich eastern family. Like his father and his sister before him, after school he went straight into learning to become a Sellsword. He has drifted from career to career and currently works as a Sellsword.

Motivation: He's repulsed by the PC; and sabotage a competitor

Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Sellsword

Voice: Low rumbling, strings words together

Attributes [hide]

Aura Candle, Male Tabaxi Commoner 10
Medium (5'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 55 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)15 (+2) 9 (-1)9 (-1)
Skills Animal Handling +3, Nature +6
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 300 pp. Blue quartz (14 gp). Chalcedony (80 gp). Bloodstone (80 gp). Sard (80 gp). Tiger eye turquoise (14 gp).


Social Check DCs

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