Therai Respect, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt, and carries maces. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in a small plains village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his old friends.
Ideals: Fighting. Bonds: Guardian, Adventurer, Nature, Family. Occupation: Banker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 37 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
Possessions: 1000 gp. Chrysoprase (70 gp). Chalcedony (70 gp). Moss agate (12 gp). Lapis lazuli (12 gp). Rhodochrosite (12 gp). Deep blue spinel (1600 gp). Hematite (12 gp). Deep blue spinel (1600 gp). Violet garnet (1600 gp). Sardonyx (70 gp). Rock crystal (70 gp). Aquamarine (1600 gp).
Bhevek Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, red, dusty cloak. His golden hair is knotted and matted. His eyes are gray and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He got into the Engraver business at a young age. He has had some formal dancing training, and achieved minor success. He struck the Engraver job and began his own company from there.
Motivation: Further expansion of business; and to pay off his debts
Ideals: Optimist, Artistic. Bonds: Job, Debt. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 3000 cp. Deep blue spinel (200 gp). 1 Everburning torch.
Bulzo Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is renowned for his bright white suits and hats. His chestnut hair is heavily combed to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Bulzo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Addict, Antagonistic, Hedonist. Bonds: Nature, Job. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 11)
Armor Class 13
Hit Points 47 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Halfling, Terran, Giant
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 400 gp. Star rose quartz (30 gp). Obsidian (9 gp). Aquamarine (500 gp). Rose (30 gp). Alexandrite (500 gp). Chrysoprase (30 gp). Amethyst (120 gp). Azurite (9 gp). Black star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azzakh Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear green tank tops with black pants. He has styled his rusty crest well, parting it to the left. He has a tattooed face.
Personality: A skeptical and narcissistic man, Azzakh's first love is himself. His second love is also himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born in the east to a Mortician, Azzakh learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has taken up work as a Mortician and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To protect his home; and to clean up the streets
Ideals: Impeccable. Flaws: PTSD. Bonds: Criminal record, Job, Guardian. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 54 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1000 gp. Alexandrite (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!


