Bertram Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light violet in addition to tight pants. He carries with him a set of longbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are violet and he is always smoking a pipe.
Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Gifted from a young age, Bertram studied abroad. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. Since then, he has sought to make the best of life.
Motivation: He desires power and/or immortality; and revenge
Ideals: Fighting, Extrovert, Gifted, Optimist. Bonds: Enemies, Adventurer. Occupation: Adventurer
Voice: French accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Everburning torch. 5 Acid flasks. 1 Smokesticks.
Lilli Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case. She is physically well-built. Her silver hair is well kept. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born in the south, but her parents moved at a very young age to the west. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Many gnolls want her driven away; and she has money and likes to spend it
Flaws: Addict, Antagonistic. Bonds: Enemies, Immigrant, Rich. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Giant
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 380 gp.
Ownka Clive, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is dressed in earthy colors with a white and blue handkerchief worn on her left side. Her auburn hair is cut jaggedly and amateurishly. She has a tattooed face.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She is a ruthless business woman, a trait she acquired from her father.
History: The child of a Stylist, who enjoyed hunting, Ownka was taken on many hunting expeditions. She found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels kind of lost in life; and she's looking for her big break
Ideals: Artistic, Entrepeneur. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Slave Trader
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Terran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Galinndan Callan, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. His brown hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Galinndan hails from a village terrorized by dire rats. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Galinndan took refuge in the large cave and found the beat up dagger and armor he uses now. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Terse. Bonds: Poor, Immigrant, Nature, Enemies. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 14)
Armor Class 11
Hit Points 100 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 14 (+2) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Auran, Sylvan, Celestial
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 4000 gp. Rich purple corundum (1200 gp). Carnelian (40 gp). White opal (1200 gp). Alexandrite (1100 gp). Rose (40 gp). Coral (160 gp). Chalcedony (40 gp). Malachite (16 gp). Amber (160 gp). Tiger eye turquoise (16 gp). Jet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

