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NPC Generator

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Advanced [show]


Ilde Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She usually wears her grey robe and has her rapier always slung over her shoulder. She is portly but not overly obese. She has done her best to style her golden hair to look like a famous performer. She wears crescent spectacles with a black brim.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born the only child of a wealthy merchant. A gifted student she started as a Detective, but she got bored and became a Jeweler. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Optimist, Entrepeneur. Flaws: Shy, Insane. Bonds: Job. Occupation: Jeweler

Voice: Eastern European accent

Attributes [hide]

Ilde Torunn, Female Dwarf Warrior 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)18 (+4) 9 (-1)7 (-2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Celestial, Undercommon, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp.


Social Check DCs


Nimble Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. He wears a feathered hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist. Flaws: Shy, Racist. Bonds: Rich, In love, Mentor. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Nimble Mist, Male Tabaxi Cleric 11
Medium (6'0") Tabaxi, Neutral Good (CR 11)
Armor Class 14
Hit Points 45 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Persuasion +5, Survival +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 900 gp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). A roughly beaten golden orb (40 gp).


Social Check DCs


Moon Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a pastel poncho over his likewise colored trousers and shirt. He has done his best to style his brown fur to look like a famous performer. His hazel unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Moon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Moon took refuge in the ruined castle and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Disease, Depressed. Bonds: Military, Religious, Nature. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Moon Shoe, Male Tabaxi Adept 9
Medium (5'7") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 14 (+2)17 (+3)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 230 pp. Carved bone or ivory statuette (70 gp). A roughly beaten golden orb (180 gp).


Social Check DCs


Norkruuth Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is wearing colorful clothing, dressed as a Armorer. His clothes are grease stained in places. He wears his white crest up. He is baby faced.

Personality: He is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Armorer business at a young age. He moved from fad to fad and when he turned 15 he discovered dancing. He struck the Armorer job and began his own company from there.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Norkruuth Dhyrktelonis, Male Dragonborn Fighter 9
Medium (6'5") Dragonborn, Lawful Good (CR 9)
Armor Class 8
Hit Points 104 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 18 (+4)7 (-2) 12 (+1)13 (+1)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +1 / 3d4-2, Grapple +3

Possessions: 1900 gp.


Social Check DCs

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