Vadania Firahel, Female Elf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is dressed in earthy colors with a blue and brown handkerchief worn on her right side. Her whole body is exceptionally muscular. She has wavy golden hair. She wears crescent spectacles with a black brim.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of southern immigrants she idolized her father. Her father was a soldier and died while she was still young. Vadania was left her father's suit of armor and trained in its use and care. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and she has a crush on the local sellsword
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Military, Family, Has a crush. Occupation: Detective
Voice: Smoker's lung
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 33 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp.
Shaena Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears tight fighting clothing, which leaves very little to the imagination. Her whole body is exceptionally muscular. Her long golden hair is drawn into a two foot long braid. She has several tiny aquamarine earrings on each ear.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born in a small village she learned the ways of the warrior from her mother. Shaena was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Shaena decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Rich, Criminal record. Occupation: Priest
Voice: Sleepy voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 10000 cp.
Emma Ramsay, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a grey shirt with thin brown vertical stripes and black pants. She has done her best to style her blonde hair to look like a famous performer. Her eyes are green and she is always smoking a pipe.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born in a small plains village. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Flaws: Shy, Impulsive. Bonds: Immigrant, Nature, Adventurer. Occupation: Detective
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 5000 cp. Chrysoberyl (70 gp).
Zedaar Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western man is well dressed, constantly wearing a black suit, grey shirt, and black tie. His green crest is thinning but still full. His red eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Zedaar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. He moved out north to avoid the crime he committed. He has drifted from career to career and currently works as a Interpreter.
Motivation: Further expansion of business; and expand his business
Ideals: Athletic. Bonds: Job, Family, Poor, Criminal record. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Auran
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


