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NPC Generator

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Ability Scores
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Advanced [show]


Savaran Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a green costume with the symbols of the four houses of cards on her torso. She keeps her red crest in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to make people angry or surprised. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was raised in a white middle class family as the only child. She has had some formal music training, and achieved minor success. She has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. She hasn't told them the truth, but wants to settle down with them.

Motivation: Retire the richest woman in the north; and she seems to be bored by most things

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Has a crush. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Savaran Yarjerit, Female Dragonborn Barbarian 2
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)18 (+4) 16 (+3)17 (+3)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 13
Languages Common, Giant, Celestial, Ignan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 130 pp.


Social Check DCs


Grom Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears skinny pants and wears a black and brown robe with the hood down. He wears his blonde hair up. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Grom will drive conversation. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. After coming to the age of reason, Grom took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: To protect his home.

Ideals: Extrovert, Gifted. Flaws: Addict. Bonds: Religious. Occupation: Slave Trader

Voice: Speaks through clenched teeth

Attributes [hide]

Grom Marleigh, Male Half-Orc Paladin 5
Medium (6'0") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Athletics +7, Deception +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp.


Social Check DCs


Dûsh Clinton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and violet, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His auburn hair is lengthy. His blue eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born at the edge of vast plains. Like his mother and his sister before him, after school he went straight into learning to become a Dilettante. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Flaws: Emotional. Bonds: Rich, Family, Nature, Job, Adventurer. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dûsh Clinton, Male Half-Orc Sorcerer 2
Medium (5'6") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)16 (+3) 9 (-1)8 (-1)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Celestial, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 60 gp. 1 Half-Plate.


Social Check DCs


Tomph Compton, Female Half-Orc [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her golden hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the south, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and to get a good night's sleep

Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Rich, Immigrant. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Tomph Compton, Female Half-Orc Expert 4
Medium (5'1") Half-Orc, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)8 (-1) 16 (+3)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs

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