Thomas Barney, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He carries with him a set of flails, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair down. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of a Carpenter, who enjoyed hunting, Thomas was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Nature, Immigrant. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 |
Possessions: Just what you see.
Dagnal Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket. She carries a battered bow and tarnished trident as well. Her hair is red and curly. She is baby faced.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born the only child of a wealthy merchant. When Dagnal reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To be a Actor again; and she is unsatisfied with her job
Ideals: Fighting, Entrepeneur. Bonds: Enemies, Adventurer, Military, Job. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 77 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Orc, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 12000 sp. Aquamarine (1500 gp). Obsidian (16 gp).
Gurdis Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of longbows on her belt, each one with a opal on the hilt. Her hair is brown and curly. This green eyed westerner is not easily forgotten.
Personality: She has always had a great fascination with Gnomish culture. She invites people to come help in her community garden.
History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She used her abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Gnomish people; and she has money and likes to spend it
Ideals: Entrepeneur, Fighting, Philantrophist. Flaws: Racist. Bonds: Rich. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 4)
Armor Class 13
Hit Points 44 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven, Orc, Elven, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Great Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a pastel collared shirt and black skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her black fur is drawn into a tight pony tail with a dagger scrunchie. She has green eyes.
Personality: She has a massive crush on the younger sibling of the Architect who has hired her part-time. She receives visions of the future at random moments
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Brilliant and gifted she never wanted to apply herself. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To clean up the streets; and wants her loneliness to end
Ideals: Gifted. Bonds: Has a crush, Religious, Enemies, Guardian. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 7000 cp.
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