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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gerard Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, grey, dusty cloak. He is muscular with a powerful set of arms. He keeps his long white hair kept up in a rat tail. This brown eyed southerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Bonds: Rich, Criminal record, Adventurer. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Gerard Dryden, Male Human Commoner 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 gp. Amber (150 gp).


Social Check DCs


Wrenn Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Unemployed mother left him crippled. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Impeccable. Flaws: Disease. Bonds: Enemies, Job. Occupation: Mason

Voice: French accent

Attributes [hide]

Wrenn Glittergem, Male Gnome Expert 7
Small (3'6") Gnome, Lawful Good (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 900 gp. Amethyst (70 gp). Amber (70 gp). Chalcedony (50 gp). Malachite (7 gp).


Social Check DCs


Bertram Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a violet coat over a blue low-cut shirt, and a Stetson hat upon his head. He is muscular with a powerful set of arms. His hair is short and white. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Bertram was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Bather job and began his own company from there.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent mother

Flaws: Antagonistic. Bonds: Enemies, Family, Job, Adventurer. Occupation: Bather

Voice: Smoker's lung

Attributes [hide]

Bertram Cooper, Male Half-Elf Rogue 2
Medium (5'10") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp. Brown-green garnet (100 gp). Freshwater pearl (11 gp). 1 Masterwork Common Melee.


Social Check DCs


Chad Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries glaives. His golden hair is cut short with large spiked bangs in the front. His blue unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast island. Through the years after Chad was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Chad's father didn't care for him much, and the feeling was mutual. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Adventurer, Nature. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Chad Pinkerton, Male Human Aristocrat 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 7 (-2)9 (-1) 8 (-1)11 (+0)
Skills Animal Handling +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 800 sp.


Social Check DCs

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