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NPC Generator

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Lvl.
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Advanced [show]


Barbena Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and a wedding ring on her right hand. Her hair is cut close to her head. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not believe in violence as a means to an end. She is a dedicated Actor but believes her peers are too gung-ho.

History: A powerful brothel owner made her what she is. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She struck the Actor job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Pacifist. Bonds: In love, Job, Mentor, Criminal record. Occupation: Actor

Voice: Prounounces S like Z

Attributes [hide]

Barbena Fallack, Female Dwarf Fighter 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)6 (-2) 11 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 gp. 1 Superior lock.


Social Check DCs


Thomas Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey deerstalker hat and grey clothes. His chestnut hair is knotted and matted. His eyes are violet and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Further expansion of business; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Religious, Guardian, Job. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thomas Wakefield, Male Human Aristocrat 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 15 (+2)16 (+3)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Harvest In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is portly but not overly obese. She keeps her orange fur in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She can speak with the recently deceased. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She got into the Mercenary business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Marry her sister to traveling adventurers; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Enemies, Job, Family. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Harvest In the Wind, Female Tabaxi Commoner 3
Medium (6'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)18 (+4) 12 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Ignan, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Onyx (20 gp). Violet garnet (300 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ellywick Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She has white hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She can't help but pocket interesting objects she comes across

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Ellywick was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ellywick decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has drifted from career to career and currently works as a Navigator.

Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found

Ideals: Passionate. Bonds: Criminal record, Slave, Job, Family. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Ellywick Loofollue, Female Gnome Wizard 10
Small (3'2") Gnome, Lawful Evil (CR 10)
Armor Class 13
Hit Points 36 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +6, Medicine +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: 11000 sp. Deep blue spinel (800 gp). Violet garnet (800 gp). Rich purple corundum (600 gp). Zircon (40 gp). Tiger eye turquoise (7 gp).


Social Check DCs

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