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NPC Generator

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Advanced [show]


Mozû Pinkerton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports black clothing, slightly heavier than average wear. His hair is long and chestnut with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His gray eyes peer out from beneath his broad black hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.

History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants revenge against goblins; and he's looking for his big break

Ideals: Gifted. Flaws: Terse. Bonds: Criminal record, Adventurer, Enemies. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Mozû Pinkerton, Male Half-Orc Fighter 1
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)8 (-1) 17 (+3)11 (+0)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Merihim Flair, Male Tiefling [Permalink]

Personal [hide]

Description: This man has a large green mantle and cape that has been intricately interwoven into his white robe. He is muscular with a powerful set of arms. He has styled his dark red hair well, parting it to the left. His fierce black eyes like to dwell on things.

Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.

History: Merihim lived on a farm with his father, near the main road leading to a nearby town. Merihim was born on a far western island where he grew up under the tutelage of his father, an expert Laborer. He has been saving his money to try and buy his sister's freedom.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to reunite with his old friends

Flaws: Antagonistic, Insomniac. Bonds: Family, Immigrant, Adventurer. Occupation: Laborer

Voice: Rolls R's

Attributes [hide]

Merihim Flair, Male Tiefling Cleric 12
Medium (5'11") Tiefling, True Neutral (CR 12)
Armor Class 10
Hit Points 100 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 11 (+0)15 (+2)
Skills Intimidation +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 3000 gp. Carved bone or ivory statuette (20 gp). Carved bone or ivory statuette (20 gp). Old masterpiece painting (2100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (1800 gp).


Social Check DCs


Dimble Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His chestnut hair is thinning but still full. He has a dull look in his brown eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Family, Job. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Dimble Fabblestabble, Male Gnome Druid 6
Small (3'5") Gnome, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)17 (+3) 9 (-1)12 (+1)
Skills Insight +2, Performance +4
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Ignan, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morana Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears brown trousers with white and green striped suspenders. She wears various colorful collared shirts. Her hair is cut close to her head. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 10 years.

Motivation: Regain custody of her daughter; and find a way to reverse the transformation of her sister

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Job, Family. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Morana Gorunn, Female Dwarf Cleric 10
Medium (3'11") Dwarf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 56 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)14 (+2) 16 (+3)15 (+2)
Skills Medicine +7, Persuasion +6
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 1600 gp. Golden pearl (50 gp). Deep blue spinel (200 gp). Violet garnet (200 gp). Obsidian (11 gp). Rose (70 gp). Bloodstone (70 gp).


Social Check DCs

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