Dadalan Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in earthy colors with a green and white handkerchief worn on his left side. His crest, while still mostly scarlet, has prominent grey streaks. His eyes are likewise red.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and Dadalan does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Dadalan was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Crown-heir. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he loathes his own lifestyle
Flaws: Antagonistic, Depressed, Disease. Bonds: Military, Immigrant. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 62 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 70000 cp. 1 Minor magic item.
Donella Offund, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her hair, while still mostly auburn, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born to a Bowyer, her father struggled to pay the bills. A gifted student she started as a Bowyer, but she got bored and became a Slave Trader. She ran away from her former home and has been making her living as a Slave Trader for the past few years.
Motivation: Half-Elven compassion; and further expansion of business
Flaws: Shy, Antagonistic, Racist. Bonds: Poor, Job. Occupation: Slave Trader
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 72 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Celestial
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1900 gp. Fiery yellow corundum (1600 gp). Citrine (80 gp). Rose (80 gp). Jade (60 gp). Rhodochrosite (4 gp). Deep blue spinel (1600 gp). Smoky quartz (80 gp). 1 Minor magic item.
Merihim Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright green suits and hats. His long silver hair is drawn into a two foot long braid. His white unseeing eyes seem to look past you.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Merihim lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their daughter. He worked as a Apothecary, and he later adopted a second daughter.
Motivation: To share knowledge with the world; and an old rival family wants him found
Ideals: Entrepeneur, Gifted, Logical. Flaws: Disease, Insomniac. Bonds: Family. Occupation: Apothecary
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 11)
Armor Class 13
Hit Points 13 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 700 gp. Tiger eye turquoise (9 gp). Obsidian (9 gp). 1 Minor magic item. 1 Minor magic item.
Adelard Shelley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his silver hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Blacksmith. He would rather hide behind his crafts than deal with other people.
History: He was born to loving parents in a slum to the east. Cursed with unlife at a very young age, Adelard has worked very hard to control his curse. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Poor, Job. Occupation: Blacksmith
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 6 (-2) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: Lapis lazuli (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!

