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NPC Generator

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Ability Scores
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Advanced [show]


Syllin Cithreth, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally shirtless and showing off her tattooed chest. Her hair is blonde and very short. Her violet eyes are slightly larger than normal.

Personality: She is overprotective of those who hire her services. Around other people she will do her best to conceal her emotions and appear jolly.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the north was not economically sound they moved to her current location. She left for the east, certain she would find work there.

Motivation: To reunite with her old friends; and she wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Immigrant, Guardian, Military, Adventurer. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Syllin Cithreth, Female Elf Aristocrat 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 10 (+0)16 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Nirgel Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears green trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His hair is brown and very short. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Justice. Flaws: Selfish, Disease. Bonds: Nature. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Nirgel Malevolence, Male Tiefling Druid 5
Medium (6'3") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)18 (+4) 12 (+1)18 (+4)
Skills Acrobatics +4, Intimidation +7
Senses Passive Perception 11
Languages Common, Giant, Auran, Gnome, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 2000 sp.


Social Check DCs


Art Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her fur is yellow and curly. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Art studied abroad. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She used her abilities to travel the world and help people.

Motivation: She seems to be bored by most things.

Ideals: Philantrophist, Justice, Gifted. Flaws: Addict. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Art Of Clay, Female Tabaxi Expert 10
Medium (4'7") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)9 (-1) 18 (+4)10 (+0)
Skills Performance +4, Survival +8
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Hubert Gracey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of strength around his neck, and a sickle on his belt. He keeps his auburn hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a criminal king-pin and mafia family Through the years after Hubert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hubert's mother didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting. Flaws: Selfish, Antagonistic. Bonds: Poor, Criminal record. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Hubert Gracey, Male Human Bard 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 7 (-2)11 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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