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NPC Generator

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Advanced [show]


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 4'8", this woman is typically in her Fortune-teller uniform. Her red fur is thinning but still full. Her eyes are a pleasant blue.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She can't help but pocket interesting objects she comes across

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She moved from fad to fad and when she turned 15 she discovered singing. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker, Gifted, Artistic. Bonds: Job, Criminal record. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Emerald In the Wind, Female Tabaxi Ranger 1
Medium (4'8") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Religion +1, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 140 gp. Silver pearl (110 gp).


Social Check DCs


Anastrianna Dmitriyev, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has slicked back auburn hair. She has a dull look in her violet eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make her almost putty in your hands.

History: She got into the Cartwright business at a young age. Over the years she perfected her riding and shooting skills. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To be a Miner again; and wants to open a new tavern

Flaws: Antagonistic, Selfish. Bonds: Poor, Job, Nature. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Anastrianna Dmitriyev, Female Half-Elf Bard 15
Medium (4'7") Half-Elf, True Neutral (CR 15)
Armor Class 11
Hit Points 45 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 13 (+1)12 (+1)
Skills Deception +6, Performance +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 900 pp. 1 Medium magic item.


Social Check DCs


Heather Harris, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on her belt. Her long blonde hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised in a white middle class family as the only child. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Bather responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Mundane. Bonds: Poor, Family, Job. Occupation: Bather

Voice: Speaks with lips pursed

Attributes [hide]

Heather Harris, Female Half-Elf Commoner 4
Medium (5'8") Half-Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)13 (+1) 15 (+2)10 (+0)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 4 Thunderstones. 3 Antitoxin. 1 Alchemist’s fire.


Social Check DCs


Bendoo Sheldon, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear flannel. She keeps her black hair in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is very quiet and rarely speaks above a whisper. She is skeptical of what others tell her and is slow to trust.

History: She was born blind and as such lacked many opportunities for work. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She left for the north, certain she would find work there.

Motivation: A strong sense of loyalty to Half-Elven people; and to get a good night's sleep

Flaws: Insomniac, Shy, Disease, Racist. Bonds: Immigrant. Occupation: Sculptor

Voice: Creaky witch voice

Attributes [hide]

Bendoo Sheldon, Female Half-Orc Rogue 5
Medium (5'7") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)4 (-3) 15 (+2)9 (-1)
Skills Insight +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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