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NPC Generator

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Advanced [show]


Donella Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has styled her blonde hair well, parting it to the right. Her amber eyes are passionate and lively.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her childhood dream was to be a Guard, but she was a colossal failure. She became a Glassblower soon after.

Motivation: She's attracted to the PC; and she is greedy

Ideals: Passionate, Joker, Gifted. Bonds: Rich, Job, Has a crush. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Donella Gummen, Female Gnome Ranger 4
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 13 (+1)8 (-1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 10000 cp. Black velvet mask with numerous citrines (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Bethrynna Hanali, Female Elf [Permalink]

Personal [hide]

Description: A 4'10" southern woman, she wears dark leathers with embroidery. She wears her black hair up. Her blue eyes peer out from beneath her wide-brimmed tan hat.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: When she was but 6 years old her parents immigrated from the south. Through the years after Bethrynna was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Bethrynna's father didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She doesn't get along with people that don't share her tastes; and she's repulsed by the pc

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic, Forgetful. Bonds: Immigrant. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bethrynna Hanali, Female Elf Expert 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 8 (-1)14 (+2) 11 (+0)13 (+1)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Cask Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a brown coat over a yellow low-cut shirt, and a broad hat upon her head. Her gray fur is thinning but still full. She has a tattooed face.

Personality: A deeply religious woman she believes everything happens for a reason. The war was a terrible time for her, and Cask does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born on a small isolated farm. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life

Flaws: Depressed. Bonds: Poor, Religious, Military, Nature. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cask Of Spirit, Female Tabaxi Aristocrat 5
Medium (4'9") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Aquamarine (500 gp).


Social Check DCs


Kody Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is silver. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Family, Criminal record. Occupation: Mortician

Voice: Hollow voice

Attributes [hide]

Kody Sutherland, Male Human Wizard 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1700 sp. 1 Tanglefoot bags. 4 Smokesticks.


Social Check DCs

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