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NPC Generator

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Advanced [show]


Beatrice Kent, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her silver hair is lengthy. Her eyes, though not visible through her cowl, are green.

Personality: Aggressive, abrasive, and angry, Beatrice embodies much of what other species detest in the Humans. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her father raised her in a mountain cabin. Through the years after Beatrice was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Beatrice's mother didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Nature, Adventurer. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Beatrice Kent, Female Human Aristocrat 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Persuasion +4, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: Deep blue spinel (900 gp).


Social Check DCs


Mord Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. With a patchy chestnut beard and wild chestnut hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mord is combative with any and all who dare try his patience in the slightest.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Mord has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic, Disease, Insomniac. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Mord Mitchell, Male Half-Orc Aristocrat 6
Medium (5'6") Half-Orc, True Neutral (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 18 (+4)14 (+2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Leucis Honor, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in green turtlenecks beneath a tan coat with violet slacks. He keeps his long purple hair kept up in a rat tail. His white eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Leucis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Leucis Honor, Male Tiefling Commoner 1
Medium (5'7") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 300 sp. Blue quartz (14 gp).


Social Check DCs


Halimath Fasharash, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his black hair to look like a famous performer. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: He was born at the edge of vast plains. In his 18th year, his parents were killed by a goblins raid, leaving Halimath alone in the world. After a stint in an orphanage, he was adopted. During his travels, Halimath and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Halimath discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Halimath fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Money/treasure; and he is greedy

Flaws: Disease. Bonds: Rich, Adventurer, Nature, Enemies. Occupation: Barrister

Voice: Nasally tone

Attributes [hide]

Halimath Fasharash, Male Elf Druid 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)14 (+2) 7 (-2)15 (+2)
Skills Animal Handling +0, Stealth +5
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp.


Social Check DCs

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