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NPC Generator

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Advanced [show]


Jillian Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and is dressed in a clean white cloak covering her clean studded leather. Her brown hair is heavily combed to the right. Her gray eyes have a joyful gleam in them most of the time.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a logical person and will generally grow upset if things defy logic and science.

History: Jillian was born in the west. At a young age she loved to build and create. She made a point of taking high paying jobs and getting most of it up front. She's also a talented Scribe, but doesn't like to broadcast it.

Motivation: She loathes her own lifestyle; and she wants to meet her childhood hero

Ideals: Persistence, Logical. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Baker

Voice: Old Prospector

Attributes [hide]

Jillian Brightmoon, Female Halfling Fighter 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp. Red garnet (130 gp). 1 Banded mail.


Social Check DCs


Fonkin Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, blue cloak. His white hair is cut jaggedly and amateurishly. His green unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fonkin took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Ideals: Philantrophist, Justice. Flaws: Disease, Insomniac. Bonds: Immigrant, Nature. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Fonkin Folkor, Male Gnome Paladin 6
Small (3'4") Gnome, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 56 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 16 (+3)11 (+0)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp.


Social Check DCs


Meena Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses in collared shirts and wears a proper scarf over her head. Her hair is always cut to a buzz. Her green eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She works hard and plays hard.

History: Born to a pair of adventurers, Meena grew up listening to her father's many stories. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by her family; and her spouse's relatives view her with great suspicion

Flaws: Insomniac, Hedonist. Bonds: Adventurer, Immigrant, Family. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Meena Scheppen, Female Gnome Druid 4
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 400 gp. Golden yellow topaz (1200 gp). Iolite (80 gp). Blue quartz (16 gp). 1 Minor magic item.


Social Check DCs


Dazzazn Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his bow, he is not a threatening figure. His bronze crest is slicked back into a classic pompadour. He has red eyes.

Personality: A skeptical and narcissistic man, Dazzazn's first love is himself. His second love is also himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A powerful necromancer made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Impeccable. Bonds: Family, Mentor, Religious. Occupation: Beggar

Voice: Spits and sputters

Attributes [hide]

Dazzazn Ophinshtalajiir, Male Dragonborn Rogue 6
Medium (6'4") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)14 (+2) 11 (+0)10 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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