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NPC Generator

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Advanced [show]


Mehen Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black leather gloves, a black jacket, and tight pants. His blue crest is knotted and matted. His eyes are a pleasant gold.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and to unite with his brother

Flaws: Shy. Bonds: Religious, Family, Adventurer, Rich. Occupation: Crown-heir

Voice: Speaks with squeezed throat

Attributes [hide]

Mehen Ebynichtomonis, Male Dragonborn Rogue 6
Medium (6'5") Dragonborn, Neutral Evil (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)7 (-2) 14 (+2)13 (+1)
Skills Animal Handling +5, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 800 gp.


Social Check DCs


John Altham, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length chestnut hair. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Rich, Adventurer. Occupation: Servant

Voice: Middle-eastern accent

Attributes [hide]

John Altham, Male Human Wizard 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp.


Social Check DCs


Waywocket Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt. She has slicked back brown hair. Her eyes are a pleasant hazel.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Waywocket was raised in a hard working conservative environment. Her first spouse was a Seamstress, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Bonds: Adventurer, Job, Family. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Waywocket Gobblefirn, Female Gnome Monk 10
Small (3'4") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 63 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Insight +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Auran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 12000 sp.


Social Check DCs


Merla Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears an entirely white suit with black socks and a vest with buckled shoes. Her auburn hair is cut jaggedly and amateurishly. Her violet eyes lackadaisically let the world flow into them.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: The child of a Layabout, who enjoyed hunting, Merla was taken on many hunting expeditions. In her 12th year, her parents were killed by a illithids raid, leaving Merla alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by illithids. Merla was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: Many illithids want her driven away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Fighting. Bonds: Nature, Enemies, Rich. Occupation: Scribe

Voice: Speaks with lips pursed

Attributes [hide]

Merla Wiseacre, Female Halfling Aristocrat 3
Small (2'9") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)8 (-1) 13 (+1)11 (+0)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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