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NPC Generator

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Advanced [show]


Nuraval Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Cartwright mother left him crippled. He was always very intelligent and has formed a secret society of freemasons.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Logical. Flaws: Antagonistic, Disease, Secretive. Bonds: Family. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Nuraval Stoutale, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 13 (+1)6 (-2)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Frederick Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is knotted and matted. He has several tiny amethyst earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.

History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. During his travels, Frederick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Frederick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Frederick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and meet up once more with his childhood friend

Flaws: Disease, Depressed. Bonds: Rich, Adventurer, Nature. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Marlee, Male Human Cleric 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 150 gp. Blue quartz (12 gp).


Social Check DCs


Rohesia Eathalena, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she dresses in violet turtlenecks beneath a white coat with black slacks. Her hair is cut close to her head. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her tongue was cut out and she uses sign language. She is harsh and unforgiving.

History: Sold as a small child to a slaver, Rohesia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it; and she's repulsed by the pc

Flaws: Addict, Disease, Antagonistic. Bonds: Mentor, Nature. Occupation: Actor

Voice: Hard of hearing, loud

Attributes [hide]

Rohesia Eathalena, Female Half-Elf Adept 3
Medium (4'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. Banded agate (8 gp). Lapis lazuli (8 gp).


Social Check DCs


Trym Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'10". She wears a red tunic with blue highlights, and long yellow pants that bunch up around her shoes. Her silver hair, when down, is lengthy. Her amber eyes dart from person to person to random spaces in the air.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trym was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Courier for hire.

Motivation: To reunite with her old friends; and she'd like to take her coworkers down a peg

Ideals: Impeccable, Optimist. Bonds: Poor, Job, Adventurer. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Trym Copperkettle, Female Halfling Fighter 5
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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