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NPC Generator

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Advanced [show]


Pijjirik Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He keeps his white crest in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is an amazing painter.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently he has begun working with bootleggers and crooks.

Motivation: He wants revenge against orcs; and sabotage a competitor

Ideals: Gifted. Bonds: Job, Religious, Criminal record, Enemies. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Pijjirik Bhenkumbyrznaax, Male Dragonborn Rogue 14
Medium (6'5") Dragonborn, Neutral Evil (CR 14)
Armor Class 12
Hit Points 77 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Arcana +5, Survival +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 5000 gp. Peridot (30 gp). Blue quartz (8 gp).


Social Check DCs


Adrik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. He has auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Adrik would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Adrik lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Military, Family. Occupation: Cook

Voice: Speaks with squeezed throat

Attributes [hide]

Adrik Bloodkith, Male Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)15 (+2) 12 (+1)7 (-2)
Skills Intimidation +0, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 1800 sp.


Social Check DCs


Halimath Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses like a well dressed Shepherd does. His tied-back hair is white. His hazel eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Halimath lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has since lost track of the people in his past.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Job, In love, Family, Debt. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Halimath Dukakis, Male Half-Elf Ranger 11
Medium (5'6") Half-Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 40 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills History +7, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Halfling, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Az-Adar Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his whip. His auburn hair is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Extrovert. Flaws: Depressed. Bonds: Rich, Mentor. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Az-Adar Altham, Male Half-Orc Druid 3
Medium (6'2") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs

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