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NPC Generator

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Advanced [show]


Decarabia Charm, Female Tiefling [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a green and brown robe with the hood down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'3" when asserting herself. Her dark red hair is still thick. Her white eyes are passionate and lively.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Animals are drawn to her, and she is able to talk to them.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Decarabia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Animal Trainer again; and expand her business

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Nature, Job. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Decarabia Charm, Female Tiefling Expert 7
Medium (6'3") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Baradad Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'7". He is wearing a long, black, dusty cloak. His white crest has been sun bleached extensively. His gold eyes are slightly larger than normal.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Baradad was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Baradad's father didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.

Motivation: Regain custody of his daughter; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Family. Occupation: Bookbinder

Voice: Low and grunting

Attributes [hide]

Baradad Umbyrphrael, Male Dragonborn Wizard 4
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 16 (+3)18 (+4)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 10 pp. Amethyst (100 gp). Iolite (60 gp). White opal (700 gp). Lapis lazuli (7 gp). 4 Antitoxin.


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems, and he perpetually has his glaive ready. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Dyer, Gomory learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Dyer for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Optimist, Persistence. Bonds: Rich, Nature, Job. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Graeme, Male Human Barbarian 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 41 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Skirt Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Hunter uniform. He has a moderate pudge and is not very fit. His orange fur is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Dwarven culture. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Skirt was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. His childhood dream was to be a Scribe, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Flaws: Racist, Impulsive. Bonds: Job, Poor, Adventurer. Occupation: Hunter

Voice: Pronounces O like U

Attributes [hide]

Skirt Plume, Male Tabaxi Adept 12
Medium (5'11") Tabaxi, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 38 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Athletics +4, Religion +6
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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