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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Bathin Weary, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears black leather gloves, a black jacket, and tight pants. His hair is short and white. His eyes, though not visible through his cowl, are silver.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Bathin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Flaws: Mundane. Bonds: Military, Nature. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Bathin Weary, Male Tiefling Barbarian 1
Medium (6'8") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 16 (+3)18 (+4)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Draconic, Undercommon, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Frouse Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, blue cloak. His brown hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the south was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Insomniac, Antagonistic, Selfish. Bonds: Immigrant, Criminal record. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Frouse Rofferton, Male Gnome Monk 3
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Arcana +5, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Abyssal, Terran
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 2400 sp.


Social Check DCs


Gunnloda Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has done her best to style her blonde hair to look like a famous performer. Her brown eyes dart from person to person.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west to a Doctor, Gunnloda learned a great deal about her father's area of expertise. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She is searching for what she claims is her rightful reward.

Motivation: Further expansion of business; and to be a herbalist again

Ideals: Philantrophist. Bonds: Adventurer, Job, Religious. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Gunnloda Frostbeard, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)8 (-1) 14 (+2)7 (-2)
Skills Insight +4, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs


Silaqui Kane, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a violet tunic with grey highlights, and long blue pants that bunch up around her shoes. Her auburn hair is still thick. Her fierce blue eyes like to dwell on things.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a brothel owner, Silaqui was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and balancing her hectic life and new blacksmith responsibilities is difficult

Ideals: Athletic, Joker. Flaws: Greedy. Bonds: Mentor, Job, Criminal record. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Silaqui Kane, Female Half-Elf Commoner 3
Medium (4'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 11
Languages Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. Golden pearl (60 gp). Alexandrite (500 gp). 1 Silk rope. 1 Simple lock. 1 Superior lock.


Social Check DCs

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