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NPC Generator

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Advanced [show]


William Marley, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. His white hair and beard is wavy and long. His green eyes peer out from beneath his top grey hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich northern family. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has built up a small fortune and can afford his own way.

Motivation: Many dire rats want him driven away; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Shy. Bonds: Criminal record, Rich, Family, Enemies. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

William Marley, Male Human Ranger 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)8 (-1) 10 (+0)17 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 140 gp. Solid gold idol (200 gp).


Social Check DCs


Gurdis Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a tight fitting brown shirt and pants. Her whole body is exceptionally muscular. She sports a flattop hair cut. She has a dull look in her violet eyes.

Personality: Her tongue was cut out and she uses sign language. She is a font of random trivia from the lore and stories she has discovered

History: Gurdis was born the youngest of three triplets. Gurdis liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has been saving her money to try and buy her brother's freedom.

Motivation: To reunite with her absent mother; and doesn't want to be a bricklayer and was forced into it by her family

Ideals: Logical. Flaws: Disease. Bonds: Immigrant, Family, Nature. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Gurdis Fallack, Female Dwarf Bard 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Aquan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 150 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Jane Callan, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a rose on it. She wears her chestnut hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: The child of western immigrants she idolized her father. When Jane reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Days after completing her studies, news broke out that her hometown was attacked by drow. Jane was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: To be a Banker again; and further expansion of business

Ideals: Impeccable. Bonds: Enemies, Immigrant, Military, Job. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Jane Callan, Female Half-Elf Monk 3
Medium (5'8") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp. Zircon (30 gp). Pink pearl (150 gp).


Social Check DCs


Tordrid Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears brown painted combat armor at almost all times. She has a penchant for wearing a ring with an oversized jet on her left hand. Her auburn hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are violet.

Personality: She is a Armorer first and foremost. She believes firmly that knowledge should be universal. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Sold as a small child to a brothel owner, Tordrid was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She then took over the family business and is one of the better Armorer for hire.

Motivation: Expand her business.

Bonds: Rich, Job, Military, Mentor. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Tordrid Daraln, Female Dwarf Wizard 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 39 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)17 (+3) 7 (-2)11 (+0)
Skills Performance +4, Religion +7
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Gnoll, Gnome
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Embroidered and bejeweled glove (2000 gp). Jeweled electrum ring (2000 gp). Large well-done wool tapestry (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp).


Social Check DCs

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