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NPC Generator

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Advanced [show]


Cask Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is typically in her Assassin uniform. She has a penchant for wearing a ring with an oversized amber on her left hand. She has wavy yellow fur. She wears large thick round spectacles.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a slaver, Cask was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Cartwright, but she was a colossal failure. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Cask was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Flaws: Emotional. Bonds: Job, Rich, Enemies, Mentor. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Cask Grass, Female Tabaxi Aristocrat 7
Medium (4'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 15 (+2)17 (+3)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 600 gp. Deep green spinel (40 gp). Freshwater pearl (15 gp).


Social Check DCs


Jillian Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman is wearing a long, white cloak. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she has money and likes to spend it

Flaws: Insane, Shy. Bonds: Rich, Enemies, Mentor, Adventurer. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Jillian Warmwater, Female Halfling Barbarian 7
Small (2'11") Halfling, Lawful Good (CR 7)
Armor Class 13
Hit Points 75 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)9 (-1) 12 (+1)11 (+0)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Virra Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is generally shirtless and showing off her tattooed chest. She has styled her red hair well, parting it to the right. She has hazel eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. As long as the job gets done she does not care how it got done.

History: She was born at the edge of vast island. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. After a long history of fighting, Virra and her spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and she's repulsed by the pc

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Nature, Criminal record, In love. Occupation: Baker

Voice: Irish accent

Attributes [hide]

Virra Tarkelby, Female Gnome Wizard 6
Small (3'5") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 35 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)16 (+3) 6 (-2)13 (+1)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Gnome, Ignan, Gnoll, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 300 gp.


Social Check DCs


Manea Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a green suit, tan shirt, and grey tie. Her hair is cut close to her head. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her tongue was cut out and she uses sign language. She always tries to repair and not replace. It was this mentality that drove her into the Priest business.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She got away from her former life and has fallen to alcoholism.

Motivation: Someone believes her a fraud.

Ideals: Persistence. Flaws: Addict, Disease. Bonds: Religious, Enemies. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Manea Judgment, Female Tiefling Commoner 4
Medium (6'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 13 (+1)18 (+4)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 60 pp. Bloodstone (30 gp). Alexandrite (1000 gp). Tiger eye turquoise (8 gp). Golden pearl (50 gp). 1 Minor magic item.


Social Check DCs

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