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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Cloud Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Stylist does. His beige fur is lengthy. His green eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.

History: Sold as a small child to a necromancer, Cloud was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Animal Trainer, but he was a colossal failure. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Guardian, Mentor. Occupation: Stylist

Voice: Forgets to breathe while speaking

Attributes [hide]

Cloud Mirror, Male Tabaxi Bard 14
Medium (5'1") Tabaxi, Neutral Evil (CR 14)
Armor Class 12
Hit Points 72 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +6, Athletics +7
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 100 pp. 1 Medium magic item.


Social Check DCs


Lewis Blakeley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a deerstalker hat to cover his moderate length red hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor.

Ideals: Joker, Justice. Bonds: Job, Poor. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Lewis Blakeley, Male Human Commoner 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 16 (+3)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Adrik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear grey pants and tee shirts. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes, though not visible through his cowl, are green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also is a firm believer in the manly ideal.

History: Sold as a small child to a wizard, Adrik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic, Impulsive. Bonds: Mentor, Job. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Adrik Gorunn, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. 1 Magnifying glass.


Social Check DCs


Grai Rodney, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a simple white robe with black stripes complete with hood, and carries pickaxes. She wears her black hair down. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. After coming to the age of reason, Grai took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc

Ideals: Fighting, Opinionated, Gifted. Flaws: Antagonistic. Bonds: Slave. Occupation: Soapmaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Grai Rodney, Female Half-Orc Barbarian 3
Medium (5'10") Half-Orc, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 13 (+1)8 (-1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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