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NPC Generator

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Advanced [show]


Nija Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'8". She is wearing a long, black, dusty cloak, and her gloved hand is found clutching a shortspear. Her hair is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is lazy, self-centered, vain, and jealous.

History: She was born in the south, but her parents moved at a very young age to the north. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She is untrained/undisciplined, which makes her dangerous.

Motivation: To find somewhere to settle down; and she is content

Ideals: Joker. Flaws: Insane, Selfish, Racist, Mundane. Bonds: Immigrant. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Nija Principle, Female Tiefling Commoner 8
Medium (4'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)15 (+2) 6 (-2)16 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 8
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Tenena Leffery, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'1" and wears a fine chain shirt which she covers with tan colored cloaks and clothing. She keeps her blonde hair in a flapper bob. Her eyes are a pleasant gray.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has a small toy that she constantly fidgets with.

History: She got into the Carter business at a young age. Like her mother and her sister before her, after school she went straight into learning to become a Carter. She inherited the family business which she has now maintained for 15 years.

Motivation: Wants to open a new tavern; and she feels kind of lost in life

Ideals: Optimist. Flaws: Addict, Depressed. Bonds: Job. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Tenena Leffery, Female Gnome Commoner 2
Small (3'1") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)6 (-2) 11 (+0)8 (-1)
Skills Deception +1, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 50 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dagger Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a pastel suit. His fur is black and curly. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He is obsessed with his god.

History: He was born in a small mountains village. His homeland was ravaged by war and he spent much of his life rebuilding it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is not mentally stable, and does not behave rationally; and wants his loneliness to end

Flaws: PTSD, Insane. Bonds: Has a crush, Religious, Nature. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Dagger Treat, Male Tabaxi Cleric 16
Medium (5'3") Tabaxi, Chaotic Good (CR 16)
Armor Class 15
Hit Points 111 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills History +6, Medicine +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 1000 pp. A roughly beaten golden orb (70 gp). Fire opal pendant on a fine gold chain (800 gp). Gold and topaz bottle stopper cork (700 gp). A silver and pearl hairclip (60 gp). Silver chalice with lapis lazuli gems (70 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Brass mug with jade inlays (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Kyle Ainsley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his brown hair in a flapper bob. His eyes are a pleasant hazel.

Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the west. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Kyle began to lead the lost caravan. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Professionalism, Entrepeneur. Bonds: Poor, Guardian, Enemies. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Kyle Ainsley, Male Human Aristocrat 11
Medium (5'9") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)7 (-2) 12 (+1)12 (+1)
Skills Persuasion +5, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (300 gp). A roughly beaten golden orb (40 gp). Brass mug with jade inlays (100 gp).


Social Check DCs

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