Patrick Denholm, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is still thick. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.
History: He was born in the south, but his parents moved at a very young age to the west. When Patrick reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Brewer like his mother before him.
Motivation: He seems to be bored by most things; and he is content
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Immigrant, Military. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 1 Banded mail.
Malquis Eathalena, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue coat over a pastel low-cut shirt, and a wide-brimmed hat upon her head. She is physically well-built. Her auburn hair is cut jaggedly and amateurishly. Her eyes are likewise hazel.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She has a small toy that she constantly fidgets with.
History: She was born on a small isolated farm. Her childhood dream was to be a Shepherd, but she was a colossal failure. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To be a Shepherd again; and she is not mentally stable, and does not behave rationally
Flaws: Addict, Insane. Bonds: Enemies, Nature, Job. Occupation: Farmer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 59 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Infernal, Orc
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 100 pp. Blue quartz (5 gp). Star ruby (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears violet trousers with pastel and black striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. He wears his blonde hair down. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.
History: Gifted from a young age, Norman studied abroad. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.
Motivation: Many brigands want him driven away; and someone believes him a fraud
Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Immigrant, Enemies. Occupation: Cartwright
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 50 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 2100 gp. Freshwater pearl (14 gp). Lapis lazuli (14 gp). Sard (60 gp). Silver pearl (40 gp). Red spinel (40 gp).
Fonkin Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His hair, while still mostly auburn, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. His job bores him to no end. He has decided to make it more interesting.
History: Gifted from a young age, Fonkin studied abroad. His druidic abilities were realized during a raid on his village. During his travels, Fonkin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fonkin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fonkin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record, Enemies. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 52 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 13000 sp. Red spinel (130 gp). Sard (50 gp). Freshwater pearl (16 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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