Chenna Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is muscular with a powerful set of arms. Her brown hair is smooth and relatively long. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She speaks before she thinks and is too direct. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Masseuse father left her crippled. She has drifted from career to career and currently works as a Gardener.
Motivation: A need for knowledge about a nearby landmark; and to be a masseuse again
Flaws: Impulsive, Disease. Bonds: Adventurer, Slave, Job. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 10)
Armor Class 13
Hit Points 70 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Undercommon, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +5
Possessions: 700 gp. White pearl (120 gp). Azurite (14 gp). Moss agate (14 gp). Moonstone (40 gp). Bloodstone (40 gp). Sardonyx (40 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Susannah Read, Female Human [Permalink]
Personal [hide]
Description: She typically wears grey cloth garments or leather armor, and she perpetually has her quarterstaff ready. Her chestnut hair is heavily combed to the left. Her eyes are brown.
Personality: She likes to make people angry or surprised. She is a font of random trivia from the lore and stories she has discovered
History: She was raised in a plains tribe. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Susannah's homeland. Susannah decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Nature, Immigrant. Occupation: Spy
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 110 gp.
Fistula Rutland, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'2", this woman is dressed in a clean black cloak covering her clean studded leather. Her hair is short and brown. Her eyes are brown and she is always smoking a pipe.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Fistula was born the youngest of three triplets. A freak accident while working with her Shoemaker father left her crippled. She then took over the family business and is one of the better Unemployed for hire.
Motivation: She feels the way she acts is they only way to get by in the world; and regain custody of her daughter
Ideals: Justice, Impeccable. Flaws: Disease. Bonds: Family, Job. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 24 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 30 pp. Zircon (20 gp). Fire opal (700 gp).
Nuthra Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses in green turtlenecks beneath a tan coat with white slacks. She has moderate length rusty crest. She has gold eyes.
Personality: Her tongue was cut out and she uses sign language. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was taken as a slave by a traveling circus and forced to perform Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nuthra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Nature, Slave. Occupation: Unemployed
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 12)
Armor Class 12
Hit Points 99 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 14 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +9 / 3d10+5, Ranged +6 / 3d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. Gold dragon comb with red garnet eye (300 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Golden circlet with four aquamarines (2000 gp). Sapphire pendant on gold chain (1000 gp). Old masterpiece painting (2300 gp). Solid gold idol (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!

