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NPC Generator

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Advanced [show]


Lidda Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has slicked back golden hair. Her violet eyes are passionate and lively.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born on a small isolated farm. Lidda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist, Philantrophist. Bonds: Nature, Adventurer, Job. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Lidda Stoutman, Female Halfling Sorcerer 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 16 (+3)16 (+3)
Skills Performance +5, Religion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Vanchu Clare, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and sports white clothing, slightly heavier than average wear. Her auburn hair is wavy and long. She is baby faced.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Vanchu lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She now owns her own business.

Motivation: Wants a kiss; and regain custody of her daughter

Ideals: Joker, Opinionated. Bonds: Family, Job, Has a crush. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Vanchu Clare, Female Half-Orc Bard 8
Medium (5'5") Half-Orc, Neutral Good (CR 8)
Armor Class 12
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)14 (+2) 12 (+1)5 (-3)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Aquan, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: Just what you see.


Social Check DCs


Bethrynna Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and has a large blue mantle and cape that has been intricately interwoven into her black robe. She wears her hair in dreadlocks. Her fierce blue eyes like to dwell on things.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She also hits on women, regardless of circumstances.

History: Gifted from a young age, Bethrynna studied abroad. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she wants revenge against goblins

Ideals: Gifted. Flaws: Shy. Bonds: Has a crush, Adventurer, Enemies. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Bethrynna Arnuanna, Female Elf Expert 1
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 8 (-1)16 (+3)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Golm Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple black robe with grey stripes complete with hood. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. His auburn hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the south to a Cook, Golm learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. Days after completing his studies, news broke out that his hometown was attacked by orcs. Golm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease. Bonds: Rich, Job, Enemies, Criminal record. Occupation: Cook

Voice: Speaks with a cold

Attributes [hide]

Golm Colton, Male Half-Orc Adept 2
Medium (5'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)7 (-2) 12 (+1)11 (+0)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 320 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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