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NPC Generator

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Advanced [show]


Varis Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a yellow shirt with thin tan vertical stripes and violet pants. He wears his hair in dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast island. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Guard.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Addict. Bonds: Poor, Job, Nature. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

Varis Sherman, Male Half-Elf Warlock 1
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 11 (+0)17 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Elven, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 70 gp.


Social Check DCs


Qemuel Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He carries with him a set of pickaxes on his belt, each one with a opal on the hilt. His white hair has been sun bleached extensively. His black eyes peer out from beneath his deerstalker green hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Qemuel and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Mentor, Poor. Occupation: Brewer

Voice: Complex vocabulary, royal

Attributes [hide]

Qemuel Dignity, Male Tiefling Rogue 9
Medium (5'8") Tiefling, Chaotic Good (CR 9)
Armor Class 9
Hit Points 55 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 1500 gp.


Social Check DCs


Fallond Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears an entirely brown suit with red socks and a vest with buckled shoes, he is not a threatening figure. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He was born in a small plains village. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Fallond Stoutale, Male Dwarf Rogue 11
Medium (3'11") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 61 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 17 (+3)8 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Elven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4

Possessions: 2500 gp. Fiery yellow corundum (900 gp).


Social Check DCs


William Wade, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His blonde hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Fighting. Bonds: Immigrant, Job, Religious, Rich, Adventurer. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

William Wade, Male Human Commoner 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs

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