Rendar Pinkerton, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man is wearing a long, white cloak. His clothes are grease stained in places. His black hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Stableman, who enjoyed hunting, Rendar was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it
Ideals: Justice, Logical. Flaws: PTSD. Bonds: Poor, Immigrant, Nature. Occupation: Performer
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 15)
Armor Class 12
Hit Points 98 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 17 (+3) | 7 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
Possessions: Bloodstone (80 gp). Golden yellow topaz (200 gp). Sardonyx (80 gp). Star ruby (1100 gp).
Curran Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white shirt with thin yellow vertical stripes and black pants. He carries a battered greataxe and tarnished mace as well. His golden hair is styled in orderly dreadlocks. His fierce gray eyes like to dwell on things.
Personality: Curran is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to raise his children well; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Criminal record, Family. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 9)
Armor Class 15
Hit Points 36 (9d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: Deep blue spinel (900 gp). Eye agate (7 gp). Violet garnet (900 gp). Red garnet (130 gp). Amber (130 gp).
Veloptima Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a simple tan robe with green stripes complete with hood. She has auburn hair. She tend to wears goggles to shield her eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Gifted from a young age, Veloptima studied abroad. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. Some 7 years later her spouse died after the birth of her son. Heartbroken, Veloptima never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Philantrophist, Gifted. Bonds: In love, Rich. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 300 sp. A pair of silk slippers encrusted with tiny pearls. (130 gp).
Oriff Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has relatively dark skin and is very physically imposing due to her abundance of muscles. With wild black hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She can speak with the recently deceased. She always tries to repair and not replace. It was this mentality that drove her into the Sellsword business.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her divine abilities were realized during a raid on her village. She has been saving her money to try and buy her sister's freedom.
Motivation: She would like to get married and retire; and she has money and likes to spend it
Ideals: Gifted, Persistence. Bonds: Rich, Family, Has a crush. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 350 gp.
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