Serpent On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears pastel leather gloves, a pastel jacket, and tight pants, he is not a threatening figure. He has styled his cinnamon fur well, parting it to the right. His yellow eyes peer out from beneath his broad pastel hat.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wishes to resurrect an old love; and wants a kiss
Ideals: Artistic, Joker. Bonds: Nature, Has a crush, In love. Occupation: Miner
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Quespa Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black shirt with thin brown vertical stripes and grey pants, and she perpetually has her pickaxe ready. Her copper crest is still thick. She wears crescent spectacles with a black brim.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She always tries to repair and not replace. It was this mentality that drove her into the Bounty Hunter business.
History: The child of a Seamstress, who enjoyed hunting, Quespa was taken on many hunting expeditions. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She became a Bounty Hunter soon after.
Motivation: To be a Seamstress again; and expand her business
Ideals: Fighting, Persistence. Bonds: Job, Nature, Military. Occupation: Bounty Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 70 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 5000 sp. Aquamarine (1600 gp). Pink pearl (60 gp). Sardonyx (40 gp). Citrine (40 gp). Black star sapphire (1100 gp). Violet garnet (1600 gp). White pearl (60 gp). Moss agate (12 gp).
Gorga Southey, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a long, white cloak. She keeps her white hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. When she's not drinking or sleeping the drinks off, she's doing painting.
History: Born in the north to a Engraver, Gorga learned a great deal about her father's area of expertise. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She became a Engraver soon after.
Motivation: Regain custody of her son; and wants to work out more often
Ideals: Athletic, Optimist, Artistic. Flaws: Insane. Bonds: Job, Family. Occupation: Engraver
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 9)
Armor Class 11
Hit Points 25 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mindartis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male usually wears his blue robe and has his sword always slung over his shoulder. He is tall, broad shouldered and powerfully built. His white hair is lengthy. His blue eyes dart from person to person to random spaces in the air.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Mindartis was left his father's suit of armor and trained in its use and care. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Optimist, Fighting. Bonds: Nature, Military, Enemies. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 34 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 70000 cp. Silver chalice with lapis lazuli gems (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!

