Millicent Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She has a large violet mantle and cape that has been intricately interwoven into her pastel robe. Her long black hair is drawn into a two foot long braid. She wears a mask on her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: Expand her business; and further expansion of business
Flaws: Disease. Bonds: Job, Has a crush, Adventurer, Immigrant. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
Possessions: Large well-done wool tapestry (600 gp). Finely wrought small gold bracelet (70 gp).
Dalaba Leffery, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears tight fighting clothing, which leaves very little to the imagination. With bright chestnut hair. She wears round tiny glasses practically rammed into her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Around other people she will do her best to conceal her emotions and appear jolly.
History: She is the product a well kept family trust fund and as such has never really known need. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Hunter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has money and likes to spend it; and she is a bit of a kleptomaniac
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Nogu Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her chestnut hair is braided into rings. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Nogu hails from a village terrorized by orcs. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To protect her home; and she wants nothing more than to rejoin the army
Flaws: Shy. Bonds: Family, Enemies, Military, Guardian. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 50000 cp. Sard (80 gp). Obsidian (13 gp). Azurite (13 gp). Sardonyx (80 gp).
Falkrunn Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'0" has a big stupid grin on her face most of the time. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. With wild golden hair. Her violet eyes are slightly larger than normal.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: Falkrunn was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She has been saving her money to try and buy her brother's freedom.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Impeccable, Artistic. Bonds: Family, Job. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 69 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 4000 gp. Violet garnet (300 gp). Obsidian (10 gp). Smoky quartz (40 gp). Blue star sapphire (1500 gp). Red garnet (40 gp). Smoky quartz (40 gp). Peridot (40 gp). Red spinel (40 gp). Violet garnet (300 gp).
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