Fargrim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a simple brown robe with black stripes complete with hood. He has a small bristly mustache and wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.
History: When he was but 7 years old his parents immigrated from the east. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He inherited the family business which he has now maintained for 5 years.
Motivation: To clean up the streets; and obtaining odd cultural human artifacts is his passion
Bonds: Job, Adventurer, Immigrant, Guardian. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 17 (+3) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. Star rose quartz (50 gp).
John Middleton, Male Human [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with brown lining and desert motifs, and sports empty pouches on his belt. He has a small bristly mustache and wavy auburn hair. His amber eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the east. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels threatened by others
Ideals: Optimist. Flaws: Fearful. Bonds: Immigrant, Military, Criminal record. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 3000 sp. Eye agate (13 gp). 1 Spyglass.
Qualen Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears just a blue suit. He wears his chestnut hair up. His blue eyes dart from person to person to random spaces in the air.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Masseuse, his father struggled to pay the bills. Qualen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he loathes his own lifestyle
Ideals: Disciplined, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Banker
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 15000 cp.
Akoth Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear black clothing when he does not wear armor. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Akoth is combative with any and all who dare try his patience in the slightest.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 14 years.
Motivation: Sabotage a competitor; and someone believes him a fraud
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Cook
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
Possessions: 600 gp. Blue star sapphire (1400 gp). Rhodochrosite (11 gp). White opal (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!


