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NPC Generator

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Advanced [show]


Fargrim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a brown and black handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized ruby on his right hand. He wears his brown hair up. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and he wants revenge against gnolls

Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, Immigrant, Enemies. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Fargrim Balderk, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 17 (+3)2 (-4)
Skills Arcana +2, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 pp.


Social Check DCs


Paymon Clever, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He keeps his dark red hair in a flapper bob. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Disease. Bonds: Religious, Rich. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Paymon Clever, Male Tiefling Expert 4
Medium (6'7") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)17 (+3) 13 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Dain Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, pastel shirt, and black tie. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Dain Frostbeard, Male Dwarf Warrior 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)9 (-1) 10 (+0)8 (-1)
Skills Arcana +1, Nature +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Coral (150 gp).


Social Check DCs


Tana Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She has a large tan mantle and cape that has been intricately interwoven into her black robe. She wears a Stetson hat to hide her balding. Her gray eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Tana embodies much of what other species detest in the Gnomes. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Tana lived on a farm with her mother, near the main road leading to a nearby town. Tana was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tana decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her absent mother

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Criminal record, Adventurer. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Tana Sympony, Female Gnome Expert 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)15 (+2) 11 (+0)12 (+1)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs

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