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NPC Generator

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Advanced [show]


Nordak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear brown pants and tee shirts. He keeps his golden hair in a flapper bob. His amber unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.

History: He was born on a small isolated farm. He has had some formal singing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Disease, Shy. Bonds: Nature. Occupation: Fletcher

Voice: Old Prospector

Attributes [hide]

Nordak Gorunn, Male Dwarf Ranger 4
Medium (4'5") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)15 (+2) 8 (-1)15 (+2)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. Fire opal (700 gp). Amethyst (50 gp). Tiger eye turquoise (15 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ozyman Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, red, dusty cloak. His white hair is lengthy. He wears large thick round spectacles.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful slaver made him what he is. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. Recently he has begun working with bootleggers and crooks.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Optimist, Impeccable. Flaws: Racist. Bonds: Criminal record, Mentor. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Ozyman Bigheart, Male Halfling Commoner 2
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Duergath Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long golden hair kept up in a rat tail. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Around other people he will do his best to conceal his emotions and appear jolly.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Ideals: Gifted. Flaws: Depressed, Shy. Bonds: Adventurer, Family. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Duergath Stoutale, Male Dwarf Wizard 8
Medium (4'0") Dwarf, True Neutral (CR 8)
Armor Class 10
Hit Points 34 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Nature +6, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Draconic, Aquan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 1400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Sapphire pendant on gold chain (1600 gp).


Social Check DCs


Krimp Langdon, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He has styled his red hair well, parting it to the right. His eyes are brown and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Flattery will make him almost putty in your hands.

History: Krimp was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He hasn't been sleeping well lately.

Motivation: He wants to get laid; and to settle down with his crush

Flaws: Insomniac, Selfish. Bonds: Job, Has a crush. Occupation: Baker

Voice: Irish accent

Attributes [hide]

Krimp Langdon, Male Half-Orc Monk 17
Medium (6'6") Half-Orc, Lawful Evil (CR 17)
Armor Class 13
Hit Points 59 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)3 (-4) 4 (-3)7 (-2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3

Possessions: 300 pp. Amber (100 gp). Jet (100 gp). Deep blue spinel (900 gp). Deep green spinel (100 gp). Jasper (60 gp). Chalcedony (60 gp). Violet garnet (900 gp). Tourmaline (100 gp). White pearl (100 gp). Coral (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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