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NPC Generator

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Advanced [show]


Direcris Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear green tank tops with blue pants. His crest, while still mostly copper, has prominent grey streaks. His eyes are gold and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a necromancer, Direcris was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined. Flaws: Insane. Bonds: Criminal record, Mentor. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Direcris Skaarzborroosh, Male Dragonborn Rogue 5
Medium (6'2") Dragonborn, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 16 (+3)9 (-1)
Skills Investigation +5, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Jade (160 gp). Zircon (60 gp). Blue quartz (13 gp).


Social Check DCs


Margery Ogden, Female Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a Stetson hat to cover her moderate length golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was raised in a island tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Expand her business.

Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Enemies, Nature, Job. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Margery Ogden, Female Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Nature +3, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 20000 cp. Deep blue spinel (1400 gp). Rich purple corundum (1000 gp). Violet garnet (1400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Deighton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce gray eyes like to dwell on things.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Healer job and began his own company from there.

Motivation: Sabotage a competitor; and his religion dominates his actions

Ideals: Extrovert. Bonds: Poor, Religious, Mentor, Job. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Gerald Deighton, Male Human Wizard 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)16 (+3) 13 (+1)11 (+0)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Infernal, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 sp. Tiger eye turquoise (8 gp).


Social Check DCs


Agatha Quinten, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a violet and red robe with the hood down, and she perpetually has her pickaxe ready. Her red hair is well kept. She wears crescent spectacles with a black brim.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Agatha was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Assassin hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Fighting, Optimist. Flaws: Secretive. Bonds: Poor, Adventurer. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Agatha Quinten, Female Half-Elf Warlock 4
Medium (5'2") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 15 (+2)13 (+1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Dwarven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs

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