Traulam Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She has a moderate pudge and is not very fit. Her red hair is knotted and matted. Her violet eyes dart from person to person.
Personality: She speaks before she thinks and is too direct. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born to a criminal king-pin and mafia family Her first spouse was a Doctor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Doctor they were divorced and she won custody of their son. She worked as a Healer, and she later adopted a second son.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Fighting. Flaws: Impulsive. Bonds: Nature, Criminal record, Family. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 37 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Shamash Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He dresses in green turtlenecks beneath a black coat with white slacks. His crest is gold and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better kind of golem.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist. Bonds: Criminal record, Rich, Adventurer. Occupation: Courier
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 11)
Armor Class 14
Hit Points 70 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Aquan, Giant
Attacks Melee +8 / 3d8+4, Ranged +8 / 3d8+4, Grapple +6
Possessions: 120 pp. Alexandrite (1600 gp). Rhodochrosite (11 gp). Blue sapphire (900 gp). Brown diamond (6000 gp). Carnelian (70 gp). Chalcedony (70 gp). Fire opal (900 gp). Tiger eye turquoise (11 gp). Blue sapphire (900 gp).
Jarana Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tight fitting brown shirt and pants, and she perpetually has her whip ready. Her long red hair is drawn into a two foot long braid. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is able to make almost anything out of random pieces of junk.
History: She was raised in a white middle class family as the only child. She struck it rich when she found rare goods in large quantities. She was granted druidic powers by her dying brother.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Fighting, Gifted. Flaws: Depressed, Mundane. Bonds: Rich. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1600 sp. 1 Silk rope.
Fenriz Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'10" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. He has black eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Sold as a small child to a necromancer, Fenriz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 4 years later his spouse died after the birth of his son. Heartbroken, Fenriz never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, In love, Adventurer. Occupation: Sage
Voice: Scandinavian accent
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 7)
Armor Class 9
Hit Points 58 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 12 (+1) | 19 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Auran, Sylvan, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 1000 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


