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NPC Generator

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Advanced [show]


Dariff Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is typically in her Tanner uniform, and sports empty pouches on her belt. She keeps her white hair in a pixie cut. Her eyes, though not visible through her cowl, are hazel.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a Interpreter, her father struggled to pay the bills. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and she is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Job, Nature, In love, Poor. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Dariff Dankil, Female Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)17 (+3) 10 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Draconic, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Prâk Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his golden hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a mountains tribe. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He left for the east, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Immigrant, Nature. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Prâk Nash, Male Half-Orc Warlock 1
Medium (6'7") Half-Orc, Neutral Good (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Fax Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. He has green crest. His eyes, though not visible through his cowl, are red.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Joker, Artistic. Bonds: Adventurer, Rich. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Fax Phrahdrandon, Male Dragonborn Paladin 7
Medium (6'6") Dragonborn, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 300 gp. Banded agate (8 gp). Rock crystal (30 gp). Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Kinsley, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a grey costume with the symbols of the four houses of cards on her torso. She has shaved her head bald. She has violet eyes and a grey hat with a black feather.

Personality: She is irascible and easily irritated. She is obsessed with a lost civilization.

History: Her father raised her in a mountain cabin. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Millicent Kinsley, Female Human Aristocrat 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs

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