Heian Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'9", this man wears a simple yellow robe with grey stripes complete with hood. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a desert tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Sellsword soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Artistic, Fighting. Flaws: Fearful. Bonds: Nature, Job. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 50 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +5
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Ellyjoybell Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left leg. She is well dressed, but even with her fine clothing she looks run-down. Her hair is cut close to her head. Her eyes are gray.
Personality: Prone to second guessing herself, she comes off as nervous. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: The child of southern immigrants she idolized her father. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Being a Bricklayer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable.
Flaws: Shy, Insane. Bonds: Criminal record, Immigrant. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Criella Verity, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears suspenders and black workpants. Her shirt is tan, and she wears a heavy black leather apron most of the time. Her hair is short and black. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Criella was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Criella decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was granted divine powers by her dying sister.
Motivation: To get a good night's sleep; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Joker, Gifted. Flaws: Insomniac, Hedonist. Bonds: Criminal record. Occupation: Beggar
Voice: Indian accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 17 (+3) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Halfling, Gnoll, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork manacles.
Aura In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop fur cut. He has several tiny amber earrings on each ear.
Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He became a Guard soon after.
Motivation: He has money and likes to spend it.
Ideals: Logical. Bonds: Rich, Guardian, Adventurer, Job. Occupation: Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 100 gp.
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