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NPC Generator

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Advanced [show]


Panana Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is wearing colorful clothing, dressed as a Performer. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are green.

Personality: She dislikes all the random violence that takes place in the east. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Interpreter, who enjoyed hunting, Panana was taken on many hunting expeditions. Panana liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's repulsed by the PC; and money/treasure

Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Panana Scheppen, Female Gnome Adept 14
Small (3'0") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 85 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Athletics +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533321

Possessions: 600 pp. Azurite (16 gp). Jade (100 gp). Silver pearl (100 gp). Golden yellow topaz (1600 gp). White pearl (100 gp). Chrysoprase (70 gp). White pearl (100 gp). Blue quartz (16 gp). Amber (100 gp). Coral (100 gp). Carnelian (70 gp). Sardonyx (70 gp). Golden yellow topaz (1600 gp). Azurite (16 gp). Tiger eye turquoise (16 gp). 1 Medium magic item.


Social Check DCs


Zaffrab Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, tan cloak. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Guard, who enjoyed hunting, Zaffrab was taken on many hunting expeditions. He has had some formal dancing training, and achieved minor success. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Opinionated, Fighting, Artistic. Bonds: Nature, Adventurer. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Zaffrab Wildwander, Male Gnome Ranger 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 13 (+1)10 (+0)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Reynard Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long brown beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A deeply religious man he believes everything happens for a reason. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and many dire rats want him driven away

Ideals: Philantrophist. Bonds: Religious, Military, Enemies, Debt. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Reynard Tatum, Male Human Warrior 8
Medium (5'8") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 65 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)18 (+4) 9 (-1)9 (-1)
Skills Animal Handling +2, Religion +7
Senses Passive Perception 9
Languages Common, Orc, Elven, Gnome, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 60 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Solid gold idol (200 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Gyula, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and sports brown clothing, slightly heavier than average wear. Her long white hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Alice is combative with any and all who dare try her patience in the slightest.

History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She is searching for what she claims is her rightful reward.

Motivation: She's in love; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Justice. Bonds: Nature, Adventurer, Has a crush. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Alice Gyula, Female Human Adept 11
Medium (4'10") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 24 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)13 (+1) 12 (+1)15 (+2)
Skills History +5, Performance +6
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). A roughly beaten golden orb (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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