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NPC Generator

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Advanced [show]


Anbera Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a brown costume with the symbols of the four houses of cards on her torso. Her golden hair is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Anbera was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Through the years after Anbera was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Anbera's father didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Poor, Adventurer. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Anbera Thrahak, Female Dwarf Commoner 11
Medium (3'9") Dwarf, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 73 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)15 (+2) 9 (-1)14 (+2)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Goblin
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple +6

Possessions: 3100 gp. Black pearl (300 gp). Alexandrite (300 gp). Black pearl (300 gp). Alexandrite (300 gp). Red spinel (160 gp). Zircon (60 gp). Black pearl (300 gp). Moonstone (60 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with green lining and desert motifs. His red hair has been sun bleached extensively. His white eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and he is greedy

Ideals: Gifted, Artistic. Flaws: Shy, Mundane. Bonds: Rich. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Raam Bedlam, Male Tiefling Warrior 7
Medium (5'7") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 67 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Cornish, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She has a large grey mantle and cape that has been intricately interwoven into her blue robe. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her fierce gray eyes like to dwell on things.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She served in the navy to pay for her family's outstanding loans. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: She has passion for adventuring and risk.

Ideals: Optimist, Gifted. Bonds: Poor, Military, Adventurer. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Heather Cornish, Female Human Rogue 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)7 (-2) 14 (+2)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Veit Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown armored body suit, with a simple black line shooting up and back down. His auburn hair, when down, is lengthy. His eyes, though not visible through his cowl, are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Veit has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Flaws: Antagonistic, Shy, Disease. Bonds: Rich. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Veit Aranore, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 18 (+4)14 (+2)
Skills History +2, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs

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