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Margery Anderton, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a brown shirt with thin grey vertical stripes and yellow pants. Her blonde hair is kept up in a ponytail inside a deerstalker hat. She has green eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not believe in violence as a means to an end. She is a dedicated Interpreter but believes her peers are too gung-ho.

History: Born in the west to a Interpreter, Margery learned a great deal about her father's area of expertise. She found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Pacifist, Logical. Flaws: Sensitive. Bonds: Job, Adventurer. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Margery Anderton, Female Human Druid 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)17 (+3) 14 (+2)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Terran, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 20000 cp.


Social Check DCs


Drifting Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown fur is thinning but still full. He has gleaming, smiling copper eyes.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Drifting was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drifting fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Half-Orc compassion; and to prove his worth to the world

Ideals: Fighting, Athletic. Flaws: Racist, Impulsive. Bonds: Poor. Occupation: Farmer

Voice: Speaks with a cold

Attributes [hide]

Drifting Fang, Male Tabaxi Druid 17
Medium (5'8") Tabaxi, True Neutral (CR 17)
Armor Class 11
Hit Points 132 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)12 (+1) 9 (-1)19 (+4)
Skills Investigation +7, Persuasion +10
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 1700 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold dragon comb with red garnet eye (700 gp). Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp). Gold dragon comb with red garnet eye (700 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver ewer (20 gp). Old masterpiece painting (2400 gp). Gold cup set with emeralds (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (700 gp). A small bag of saffron. (20 gp). A necklace of small pink pearls (6000 gp). A necklace of small pink pearls (6000 gp). Old masterpiece painting (2400 gp). Jeweled electrum ring (4000 gp). Gold cup set with emeralds (4000 gp). Golden circlet with four aquamarines (6000 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A roughly beaten golden orb (130 gp).


Social Check DCs


Uraim Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He has the majority of his body covered in plate. His hair is brown and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Uraim is depressed about a lot of things. He tends to be a nihilist. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Uraim was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Banker for hire.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Depressed. Bonds: Religious, Job, Rich. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Uraim Bofdann, Male Dwarf Commoner 4
Medium (4'2") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. Blue quartz (13 gp). Deep blue spinel (400 gp).


Social Check DCs


Hecat Chance, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears rags and sports a simple walking cane. Her hair is cut close to her head. She has gleaming, smiling black eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Hecat grew up listening to her father's many stories. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Hecat grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hecat. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Athletic. Flaws: Fearful. Bonds: Poor, Religious, Adventurer, Criminal record. Occupation: Barkeep

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hecat Chance, Female Tiefling Fighter 14
Medium (5'3") Tiefling, Chaotic Neutral (CR 14)
Armor Class 9
Hit Points 85 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)12 (+1) 17 (+3)12 (+1)
Skills Intimidation +6, Investigation +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1

Possessions: 1000 gp. Red-brown spinel (110 gp). Azurite (6 gp). Blue star sapphire (800 gp). Canary diamond (5000 gp). 1 Minor magic item.


Social Check DCs

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