Clerebold Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. His hair, while still mostly black, has prominent grey streaks. He has a dull look in his amber eyes.
Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Being a Scribe kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants nothing more than to rejoin the army
Ideals: Opinionated, Gifted. Bonds: Nature, Criminal record, Military. Occupation: Scribe
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 90 gp. 1 Breastplate.
Vrondiss Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His crest is brass and curly. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Vrondiss lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vrondiss fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the west; and wants to raise his children well
Ideals: Fighting, Entrepeneur. Bonds: Job, Family, Rich. Occupation: Bounty Hunter
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 5 (-3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp.
Hobart Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He prefers to wear red clothing when he does not wear armor. His whole body is exceptionally muscular. He has a long chestnut beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hobart took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He now mingles about in high society.
Motivation: Half-Elven compassion; and he seems to be bored by most things
Ideals: Philantrophist. Flaws: Mundane, Racist. Bonds: Immigrant, Rich, Nature. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 34000 sp. Blue quartz (10 gp). Star rose quartz (80 gp). Jet (60 gp).
Margery Walpole, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses in collared shirts and wears a proper scarf over her head. She has a long golden ponytail with little hanging trinkets. Her brown eyes dart from person to person to random spaces in the air.
Personality: Her tongue was cut out and she uses sign language. Margery is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Herbalist arts, while her father instructed her in etiquette, music and courtly manner. She was an athlete and attended two major summer competitions. She never won. She now mingles about in high society.
Motivation: She is greedy; and a strong sense of loyalty to tabaxi people
Ideals: Athletic. Flaws: Disease, Racist. Bonds: Family, Rich. Occupation: Herbalist
Voice: Low range voice
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 4 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. Chalcedony (50 gp). Red-brown spinel (160 gp). Obsidian (13 gp). Azurite (13 gp). 3 Tanglefoot bags.
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