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NPC Generator

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Advanced [show]


Tyna Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has a long silver ponytail with little hanging trinkets. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. Recently the stress of being a Fisher has made it difficult for her to sleep.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Athletic. Flaws: Insomniac, Impulsive. Bonds: Job. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tyna Appleblossom, Female Halfling Ranger 4
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)15 (+2) 8 (-1)14 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Deep blue spinel (600 gp). Star rose quartz (30 gp). 1 Magnifying glass. 1 Healer’s kit. 1 Superior lock. 1 Masterwork Thieves’ tools.


Social Check DCs


Rose Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her silver hair is knotted and matted. She tend to wears goggles to shield her eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a small toy that she constantly fidgets with.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cook work with an outfit from a few towns over. Cook work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's since become an addict/alcoholic.

Motivation: Wants to open a new tavern; and she loathes her own lifestyle

Ideals: Joker, Gifted. Flaws: Addict, Depressed. Bonds: Job. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

Rose Wildheart, Female Halfling Rogue 4
Small (2'11") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)14 (+2) 17 (+3)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +1

Possessions: 37000 sp.


Social Check DCs


Delg Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is braided into rings. This amber eyed easterner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the east, certain he would find work there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural elven artifacts is his passion

Ideals: Optimist. Flaws: Cynical, Greedy. Bonds: Immigrant, Adventurer. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Delg Dankil, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 180 gp.


Social Check DCs


Serpent Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bristling with hidden weapons, mostly whips and nunchakus. Her brown fur is smooth and relatively long. Her eyes are amber and she is always smoking a pipe.

Personality: Serpent is depressed about a lot of things. She tends to be a nihilist. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in a small desert village. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently she has begun working with bootleggers and crooks.

Motivation: To prove her worth to the world; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Depressed, PTSD, Impulsive. Bonds: Criminal record, Nature. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Serpent Of Ale, Female Tabaxi Rogue 2
Medium (5'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 17 (+3)17 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 280 gp.


Social Check DCs

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