Shamil Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She usually wears her blue robe and has her scythe always slung over her shoulder. She has wavy chestnut hair. She has a tattooed face.
Personality: She will rave to anyone who will listen. Animals are drawn to her, and she is able to talk to them.
History: Born to a poor family in the city she treasured whatever gifts she got. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Cartwright for hire.
Motivation: She's in love; and wants to open a new tavern
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Job, Has a crush. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Ûshgol Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars, and carries ceremonial daggers. His blonde hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: Ûshgol is depressed about a lot of things. He tends to be a nihilist. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: When he was but 4 years old his parents immigrated from the west. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He moves from town to town, unable to find a place to settle.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Depressed. Bonds: Criminal record, Immigrant. Occupation: Sailor
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 12)
Armor Class 11
Hit Points 79 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 5 (-3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrex Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black coat over a green low-cut shirt, and a broad hat upon his head. His bronze crest, when down, is lengthy. His red eyes peer out from beneath his broad black hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is a Jackalwere in disguise. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality; and his religion dominates his actions
Flaws: Secretive. Bonds: Guardian, Adventurer, Poor, Religious. Occupation: Glassblower
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 26 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan, Terran, Aquan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1400 gp.
Kellen Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His hair is long and golden with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Joker. Flaws: Disease. Bonds: Religious, Rich, Family. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 39 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 20 (+5) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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