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NPC Generator

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Advanced [show]


Zog Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'1". He wears a fine chain shirt which he covers with black colored cloaks and clothing, and his gloved hand is found clutching a dagger. With bright chestnut hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Zog will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his father was called into army service. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Military, Religious. Occupation: Unemployed

Voice: Sensual and smooth

Attributes [hide]

Zog Harper, Male Half-Orc Monk 1
Medium (6'1") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4

Possessions: 110 gp.


Social Check DCs


Murook Kimberly, Female Half-Orc [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears just a black suit. Her golden hair has been sun bleached extensively. Her eyes are blue and catlike.

Personality: She has always had a great fascination with Half-Elven culture. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Murook lived on a farm with her mother, near the main road leading to a nearby town. A few years later when the south was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend.

Ideals: Athletic. Flaws: Racist. Bonds: Adventurer, Family, Immigrant. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Murook Kimberly, Female Half-Orc Druid 3
Medium (5'2") Half-Orc, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 3000 cp.


Social Check DCs


Adrie Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who dresses in collared shirts and wears a proper scarf over her head, she is not a threatening figure. She has slicked back red hair. She has amber eyes.

Personality: Adrie wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She can't help but pocket interesting objects she comes across

History: She was born in a small forest village. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Tanner, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Disciplined. Bonds: Criminal record, Nature, Job. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Adrie Sherman, Female Half-Elf Adept 6
Medium (5'0") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 100 gp. Amethyst (150 gp).


Social Check DCs


Trey Marley, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he is dressed in a clean grey cloak covering his clean studded leather. His silver hair is braided into rings. His eyes are violet and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of northern immigrants he idolized his mother. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and regain custody of his son

Bonds: Job, Immigrant, Adventurer, Family. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trey Marley, Male Human Barbarian 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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