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NPC Generator

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Advanced [show]


Sarah Fidget, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she likes to wear ponchos typically of a light yellow in addition to tight pants. Her auburn hair is styled in orderly dreadlocks. Her fierce gray eyes like to dwell on things.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born in the north, but her parents moved at a very young age to the east. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her brother recently and the two have been together since.

Motivation: Many goblins want her driven away; and an old rival family wants her found

Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Family, Enemies. Occupation: Engraver

Voice: Dark and ominous

Attributes [hide]

Sarah Fidget, Female Half-Elf Warlock 1
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Athletics +6, History +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 50 gp.


Social Check DCs


Randal Tindall, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, brown cloak. His black hair is cut short. His eyes are a pleasant green.

Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of drow once and for all.

History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he desires power and/or immortality

Ideals: Gifted. Bonds: Enemies, Mentor, Criminal record, Adventurer. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Randal Tindall, Male Human Fighter 11
Medium (6'1") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 106 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)10 (+0) 14 (+2)11 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 390 pp.


Social Check DCs


Heskan Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears green painted combat armor at almost all times. His long silver crest is drawn into a two foot long braid. His eyes are gold and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Adventurer. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Heskan Lhamboldennish, Male Dragonborn Wizard 8
Medium (6'3") Dragonborn, True Neutral (CR 8)
Armor Class 12
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 9 (-1)14 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1400 gp.


Social Check DCs


Art In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'4". He dresses like a well dressed Tanner does, and his gloved hand is found clutching a club. His orange fur is knotted and matted. He has several tiny amethyst earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the south to a Tanner, Art learned a great deal about his father's area of expertise. He worked as a nervous Tanner and found it very stressful. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Justice. Bonds: Job, Rich, Religious. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Art In Woods, Male Tabaxi Expert 2
Medium (5'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 7 (-2)6 (-2) 9 (-1)18 (+4)
Skills Athletics +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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